Information
Clairaudience: This level 2 spell allows a person to overhear the current conversation or messages of other known individuals, subject to a range limitation.
Clairvoyance: This level 3 spell shows events in a known area that are presently occurring, subject to a range limitation.
Death Lights Tree: The caster creates lights that reveal information surrounding a mysterious death. Only available to those who have a Devotion or Knowledge of +3 or higher.
Level 2 Death Glow: Gives a general sense of the surroundings of a person’s death, but only if the bones are present.
Level 3 Death Lights: Causes illusionary lights to replay a death scene, but only if the corpse or object causing death is present.
Level 4 Death Omen: Causes illusionary lights to replay a death scene if the corpse or object is present, and lets you know relevant information the death has for the events in the present.
Detect Curse: Tells you certain information about curses or cursed items.
Level 1 Detect Curse: Shows the existence, nature, and area of effect of an active curse.
Level 2 Detect Curse: Reveals the presence of a cursed item and the action or actions that will trigger it.
Detect Magic Tree: Tells you certain information about curses or cursed items
Level 1 Detect Magic: Detects the presence of magic on any one item.
Level 2 Detect Magic: Detect the presence of magic on any three items.
Level 3 Detect Magic: Detects the general nature and specific spheres of magic in a 25 square foot area of effect. If the magic item or spell is totally encased, then it will not be visible or possible to ID. ( Example: A Pen of Spirit Writing would be revealed as a “Permanent Information item. If the same pen was placed in a closed box, nothing would be learned as the caster would not be able to “see” the item, and thus “know” what it was, as the target of the spell must be visible to be understood.)
Level 4 Detect Magic: Detects and ID's specific spheres of magic in a 25 square foot area of effect, and tells what the function or purpose of the spells might be. If the magic item or spell is totally encased, then it will not be visible or possible to ID. ( Example: A Pen of Spirit Writing would be revealed as a “Permanent Information item, whose purpose is to convey the messages of spirits to its user. If the same pen was placed in a closed box, nothing would be learned as the caster would not be able to “see” the item, and thus “know” what it was, as the target of the spell must be visible to be understood.)
Level 5 Detect Magic: Detects and ID's all magic items and spells in a 25 square foot area of effect, whether they are hidden or not, and tells what the function or purpose of the spells might be. ( Example: A Pen of Spirit Writing would be revealed as a “Pen of Spirit Writing; a permanent item, with three uses per adventure).
Detect Power Tree: This spell tree gives you information about the power of an object.
Level 1 Detect Power: Detects the presence of a power in any one small area.
Level 2 Detect Power: Detects the presence of a power in any one small area and gives you a color associated with the power
Level 3 Detect Power: Detects the presence of a power in any one small area, gives you the color, and the name of the person or entity that empowered the object.
Detect Spirit Tree: This spell tree gives you information about a target spirit.
Level 1 Detect Spirit: Detects the presence and color of a spirit in a grave, item, or pile of bones.
Level X Detect Spirit: Not available to this sphere.
Detect Trap and Lock: This level 1 spell shows, if present, the residence and level of a trap and lock when cast on a specific object.
Endow Artifact: This level 5 spell creates a permanent magic item of the Information Sphere when cast in conjunction with the desired spell.
Find the Path: This level 2 spell deduces the general direction and relative distance of something.
Identify Tree: This tree allows you to gather information about an item nearby you.
Level 1 Identify Alchemical Items & Components: Determines the properties and uses of plants and components for alchemical purposes, as well as identifies dusts, potions, elixirs, salves and unguents.
Level 2 Identify: Determines the general property of an item on which detect magic has been cast. (Example: ID 1 cast on Margen's sword will tell that it is +3 blade and has 2 special abilities. If cast on a channeled item, it will reveal the spells and number of charges in the item.)
Level 3 Identify: Identifies specific properties of a permanent magic item. (Example: ID 2 cast on Margen's sword will reveal that it is a +3 blade, will warn its owner of doom once per day, and will prevent the death of its wielder at the hands of any undead.)
Level 4 Psychometry: Identifies the origin and purpose of an item as well as gives psychic impressions of the item’s previous owners (how they felt about it, significant events in the owner’s life that the item was present at. For example: a man’s wedding ring may retain impressions of the love that he felt toward his bride or perhaps images from the moment of his death).
Know Curse Tree: Reveals information about curses to the caster.
Level 1 Know Curse: Tells the type of curse and whether it needs magic to remove it.
Level 2 Know Curse: Tells the type of curse, its level and specific effect, and method for removing it
Level 3 Know Curse: Tells the nature of a curse, its level and effect, who placed it on the item, and may reveal the reason for the item being cursed.
Know History: This level 1 spell reveals a very brief history of an item, image or person. Its will often include facts such it's creation (if an item) or place of birth (if person), the last person to possess it and a significant fact about item or person.
Know Rune Tree: This tree allows you to access information placed into a rune/glyph/sigil/ward.
Level 1 Know Rune: Triggers the information output of a rune.
Level 2 Know Glyph: Has two different applications, of which one must be chosen per use. Either identifies the function and purpose of a Glyph or triggers the Glyph to release its information (and/or possibly its spells if that is how Glyph is designed).
Level 3 Know Sigil: Has two different applications, of which one must be chosen per use. Either identifies the function and purpose of a Sigil or triggers the Sigil release its information (and/or possibly its spells if that is how Sigil is designed).
Level 4 Know Ward: Has two different applications, of which one must be chosen per use. Either identifies the function and purpose of a Ward or triggers the Ward to release its information (and/or possibly its spells if that is how Ward is designed).
Know Spell: This level 2 spell has two different applications, of which one must be chosen per use. {#1} This spell, when cast on a small area, will tell what spells are either in effect at the current time, or have been cast there recently. {#2} This spell must be cast on a creature or person, and will reveal the nature of all channeled items and personal spells the target creature has functioning.
Know Tongues: This level 2 spell allows character to understand modern written or spoken languages (From the Great School Era onwards).
Locate Object: This level 4 spell provides detailed information on an item’s location if no means of divination blocking is in place.
Read Magic: This level 2 spell allows character to read magic writing. This would allow up to two unknown scrolls to be identified.
Tracking: This level 3 spell reveals previous movement through an area or the path taken by a specific quarry.
Tree of Deduction: This tree gives you insight into objects. It is one of the most useful trees in this magic sphere, but is incredibly subjective. It functions much like how Sherlock Holmes does his deductions. The more background information you have about a subject, the more useful the spell output will be. Is a great resource for getting hints and tips about an object as opposed to the more specific information given by divination and ID spells. At higher levels it can also be used to guess at the future; to calculate probable futures. Diviners are excluded from learning this tree.
Level 1 Perception: Grants tiny relevant insight about intended target based on information you already have about the target
Level 2 Awareness: Grants small relevant insight about intended target based on information you already have about the target
Level 3 Discernment: Grants relevant insight about intended target based on information you already have about the target
Level 4 Comprehension: Grants large relevant insight about intended target based on information you already have about the target
Level 5 Enlightenment: Grants any relevant vision you desire about an intended target based on information you already have about the object.
Tree of Ancestral Knowledge: This tree is available ONLY to diviner class characters who are also capable of casting in the information sphere. These function similarly to the Deduction Tree spells, but can only be used on the past, not the future. They also do not count towards your daily divination quota, BUT they function like divination in how they use your personal spells. When you cast a spell you use the amount of personal spells equal to the level of the spell (ie. Level 4 uses 4 personal spells).
Level 1 Sense of the Past: Gives you a feeling or sense of what occurred on your target object in the past.
Level 2 Glimpse of the Past: Gives you a single static vision of a past event that occurred to your target object in the past. The time factor of the spell is limited to 100 years per level of the evoker of the spell.
Level 3 Limited Retrocognition: Shows one limited scene from the past with controlled focus on the intended target of the casting. However, the time factor of the spell is limited to 100 years per level of the evoker of the spell.
Level 4 Retrocognition: Replays a full scene from the past, including nuances of intent and emotion, but there must be some link to that scene present for the spell to function. However, the time factor of the spell is limited to 150 years per level of the evoker of the spell.
Level 5 Legend Lore: Creates a comprehensive vision that gives the full history of an item, image or historical figure. This vision may take some time to appear but the caster will also receive at minimum a lengthily written synopsis of the vision. This spell will reveal not only the facts about the item or person in question but will also describe or detail the events or personas that underlie the history sought.