In creating a character a player must first choose a Character Class. There are eight major classes of characters: Fighters, Diviners, Druids, Crafters, Scholars, Templars, Mages, and Rogues. Each has a unique set of tools and handicaps to take into consideration. Characters start knowing as many spells as they can cast per combat and with 3 silver pieces. Choose your spells and skill points carefully, as they cannot be undone later.

Once a major class is decided upon the player then selects the sub-class that most interests them. It is highly recommended you choose a class that will fit the persona you wish to play and not select it merely on the basis of powers. Each class inherently has a feel and predilection to it and will often be a major factor in shaping the personality, goals and beliefs of your character. The built-in boosts can help you draw a mental picture of who you wish to play, but ultimately the powers are merely guides. Try not make all the choices about your character before you first play either. We all are shaped by playing in the adventures. It is in the game you will meet your first God, undertake your first quest, fight your first battle. Any one of these things could forever shape who your character will be and how they will view the world around them.

Finally, you must choose your spells and skills and design yourself a costume. A complete spell list is available on the Spells Index at the top of the page, and an explanation of skills can be found in the Character Building Index where this page is located.