Healing
Absolute Curing: This level 5 spell cures all feeble-mindedness, natural sickness, poisons, as well as cures vision and hearing problems. If the caster is curing someone other than him or herself, they must be touching that person.
Analyze Death: This level 1 spell allows caster to determine how a corpse was slain and what is needed to return it to life.
Animate Dead: This level 2 spell allows caster to animate one corpse into a mindless zombie, which will follow simple instructions for 2 hours.
Basic Healing Tree:
Level 1 Empathic Healing: Allows the transfer of up to 4 HP from one character to give 2 HP to another. This must be voluntary. The caster must either be the provider of health or the recipient. The spell cannot transfer hit points from between two other people. This spell doesn’t require the caster to be in physical contact with the other person.
Level 2 Cure Light Wounds: Heals 3 HP of damage, up to the characters maximum potential HP, to the caster or to a character the caster is in physical contact with. If the caster is healing someone other than him or herself and they are not in direct contact it only heals 2 HP up to a characters max HP.
Level 3 Cure Medium Wounds: Heals 6 HP of damage previously taken, up to the characters maximum potential HP, to the caster or to a character the caster is in physical contact with. If the caster is healing someone other than him or herself and they are not in direct contact it only heals 5 HP up to a characters max HP.
Level 4 Cure Serious Wounds: Heals 9 HP of damage previously taken, up to the characters maximum potential HP, to the caster or to a character the caster is in physical contact with. If the caster is healing someone other than him or herself and they are not in direct contact it only heals 8 HP up to a characters max HP.
Level 5 Absolute Healing: Heals 16 points damage previously taken, up to the characters maximum potential HP. This spell doesn’t require the caster to be in physical contact with the other person.
Calm: This level 2 spell causes ALL creatures within a small area to become calm and cease hostilities. All creatures (including adventurers) in the area of effect will pick up their belongings and leave the area peacefully. This spell has no effect in the presence of undead or demons. Area remains affected for 15 minutes.
Cure Disease: This level 4 spell cures any one mundane disease.
Cure Magical Disease: This level 5 spell cures any mundane disease or a specific magical disease but to be completely effective the caster must have knowledge of how to combat the magical ailment, or its origins, and may need medicinal components.
Cure Poison Tree:
Level 1 Slow Poison: This level 1 spell slows the HP loss by 3/4 from any poison.
Level 2 Neutralize Poison: Spell halts the damaging effects of a poison for 1 week (adventure).
Level 3 Cure Poison: Completely cures an individual of any poison.
Detect Curse: This level 1 spell shows the existence, nature, and area of effect of an active curse
Heroism: Gives recipient extra temporary HP, which are internalized. Thus, they cannot be affected by Destroy Magic. It remains in effect for the duration of one spell period, minus any accumulated damage, non-overlapping.
Level 1 Heroism: Gives 2 extra temporary HP.
Level 2 Heroism: Gives 3 extra temporary HP.
Level 3 Heroism: Gives 4 extra temporary HP.
Level 4 Heroism: Gives 5 extra temporary HP.
Level 5 Heroism: Gives 8 extra temporary HP.
Holy Relic: This level 5 spell creates a permanent holy artifact of the Healing sphere, when cast in conjunction with the desired spell.
Holy Water: This level 3 spell creates pure\holy water for use in Temple scrying pools or other Faith orientated ceremonies.
Know Curse: Gives caster specific information about a curse
Level 1 Know Curse: Tells the function, type and method for removing a curse.
Level 2 Know Curse: Tells the exact nature, means to remove, and creator of the curse.
Level 3 Know Curse: Tells the exact nature, means to remove, creator, and reasoning behind a curse.
Know Toxin: This level 2 spell detects the presence of a poison or disease in a small area of 5' by 5'. This spell also shows the effects and name of the malady as well as the level of the venom’s lethality.
Multiple Curing: This level 3 spell allows 2 HP of healing energy to be bestowed on multiple players, to a maximum of 4. The caster must touch each person being healed within a minute from the time of casting.
Protection vs. Undead: This spell protects the player from attacks from any undead, but does not include major special magical powers. Can only be cast on yourself.
Level 1 Protection vs. Undead: Protects the player from one attack from any one undead, but does not include major special magical powers.
Level 2 Protecton vs. Undead: Protects the player from one physical or magical attack from any one undead.
Purify Water: This level 2 spell purifies water for possible use in spells or rituals.
Quest: This level 5 spell allows a character to invoke the muses and cause the creation of a specific quest for himself.
Raise Dead: This level 4 spell brings a dead character back to life if cast within 1 day of death. Does not drain any of the dead characters life essence.
Remove Curse:
Level 2 Remove Curse: Provides the magic power to remove a Level 1 curse, providing the curse's causal conditions have been eliminated.
Level 3 Remove Curse: Provides the magic power to remove a Level 2 curse, providing the curse's causal conditions have been eliminated.
Level 4 Remove Curse: Provides the magic power to remove a Level 3 curse, providing the curse's causal conditions have been eliminated.
Level 5 Remove Curse: Provides the magic power to remove a Level 4 curse, providing the curse's causal conditions have been eliminated.
Level X Remove Curse: Provides the magic power to remove a Level (X - 1) curse, providing the curse's causal conditions have been eliminated.
Repel Undead: This level 4 spell repels all minor undead for ½ hour. Makes it unlikely that a major undead will attack. If that major undead attacks, the character will have their effective armor class raised by 2 colors in fighting that creature.
Resurrection: This level 5 spell brings back 1 dead creature from the clutches of death, providing that the entire body is present. Any missing parts of the body will either cause the spell to fail, or the revived creature will be missing those body parts. This spell will cause the draining of life energy from the revived creature to rebind his or her essence.
Sanctuary: This level 3 spell prevents a soul from being able to be consumed by undead for one spell period.
Scrying Pool: This level 4 spell allows the caster to see visions of the future or past in a sanctified pool of water for a short duration, focusing on one event.
Undead Scourge: Dispels or destroys undead. This spell can be spread to do ½ damage to up to 5 undead.
Level 3 Undead Scourge: Dispels or destroys undead, to a maximum of 6 total HP of damage.
Level 4 Undead Scourge: Dispels or destroys undead, doing 12 total HP of damage to them.
Level 5 Undead Scourge: Dispels or destroys undead, doing 18 total HP of damage to them.
Undead Shroud: This level 5 spell prevents undead from locating or attacking a character for ½ hour.